There are seven Memories in this chapter. The Slums is the first chapter where you’ll really be able to explore on your own and complete side quests for robots. You’ll pick up your fifth Core Memory once you enter the Control Room. Memory 5 Image: BlueTwelve Studio/Annapurna Interactive via Polygon You’ll pick up your fourth Core Memory once you reach the subway station in Midtown. Memory 4 Image: BlueTwelve Studio/Annapurna Interactive via Polygon You’ll pick up your third Core Memory as soon as you reach Antvillage. Memory 3 Image: BlueTwelve Studio/Annapurna Interactive via Polygon You’ll pick up your second Core Memory once you climb the tower in Rooftops. Memory 2 Image: BlueTwelve Studio/Annapurna Interactive via Polygon You’ll pick up your first Core Memory just after meeting B12 in The Flat. Memory 1 Image: BlueTwelve Studio/Annapurna Interactive via Polygon You’ll encounter all five Core Memories during the normal Story progression of Stray. We’ve numbered the Memories below just as they are in the in-game menu: left to right, one line at a time. And remember, if you ever miss a Memory, you can easily restart any chapter from the main menu. Some of these Memories can be hard to spot, so in this Stray guide, we’ll show you where all of them are and describe how to get them. To restore them, you’ll need to find Stray’s Memory collectibles, of which there are 27. The problem is, it’s missing all of its memories. This little drone will be a crucial ally if you want to get back to your cat family on the surface. In Stray, you (the cat) will meet up with a robot companion in the opening chapters: B12.
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